Started work on version 0.5


Well, apparently I've watched enough videos on copaganda that this game became relevant again. While this began as an experiment in WoD/Fate style  mechanics, I have a feeling the game is pulling me towards a more structured approach, which might result in quite a lot of tweaks in the (simple) powers. The main goal with 0.5 is to bring a ticking clock to the case in the form of The Sus Track, which is counting down to when the Sus are taking someone away (doesn't matter who) for the crime to sacrifice to the prison-industrial complex. And probably also a campaign structure of the rotating cast of Corvids to be a more of the focus, to stay true to the idea of a jury-duty like crime solving crew.

Stay tuned with your black feathers ruffled.

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